ROG Citadel XV

FUI Motion Asset Design

2021

My First Opportunity

I've always dreamed of seeing my name in the credits of a AAA game, and this was my first chance. ROG was transforming their game-like product showroom, Citadel, into an actual FPS experience, and I had the opportunity to design the diegetic briefing HUD and the launching HUD. I created them entirely from scratch, and this project marked my first time integrating Cinema 4D into my HUD workflow.

The HUD Design

In-Game Version

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